The Gnomon Workshop – Real-Time Character & Environment Lighting

The Gnomon Workshop – Real-Time Character & Environment Lighting

The Gnomon Workshop – Real-Time Character & Environment Lighting is a professional training workshop focused on cinematic lighting for games and real-time productions using Unreal Engine 5. The workshop is presented by Eric Roin and is designed primarily for intermediate to advanced artists who want to strengthen their character, environment, and cinematic lighting skills. The … Read more

Compositing Academy – The Blender And Nuke Creative VFX Workshop

Compositing Academy - The Blender And Nuke Creative VFX Workshop

Compositing Academy – The Blender and Nuke Creative VFX Workshop Full Course The Blender & Nuke VFX Workshop from Compositing Academy is an online training workshop designed for artists who want to explore professional CG workflows, compositing techniques, visual effects, and experimental AI-assisted workflows. The workshop brings together Blender, Nuke, and AI workflows to demonstrate … Read more

The Gnomon Workshop | Tracking & Compositing VFX For Film & TV

The Gnomon Workshop | Tracking & Compositing VFX For Film & TV

The Gnomon Workshop | Tracking & Compositing VFX for Film & TV The Gnomon Workshop | Tracking & Compositing VFX for Film & TV The Gnomon Workshop – Tracking & Compositing VFX for Film & TV is a professional training course focused on the techniques and workflows used for visual effects tracking and compositing in … Read more

Neoclassical Interior Workshop: SketchUp & D5 Render

Neoclassical Interior Workshop: SketchUp & D5 Render نبذة قصيرة: هي دورة عملية متخصصة تشرح كيفية تصميم وتنفيذ مشهد داخلي فاخر بأسلوب Neoclassical باستخدام SketchUp للنمذجة وD5 Render للإظهار المعماري في الوقت الحقيقي. تتناول الدورة إنشاء الجدران والأسقف والزخارف الكلاسيكية، وتوزيع الأثاث والإكسسوارات، وإعداد الخامات والإضاءة الواقعية، بالإضافة إلى تحسين المشهد باستخدام تقنيات D5 Render مثل … Read more

The Gnomon Workshop – Creating A Charged Energy Beam In Unreal Engine

The Gnomon Workshop – Creating a Charged Energy Beam in Unreal Engine بذة قصيرة: هي دورة احترافية تشرح خطوة بخطوة كيفية إنشاء تأثير شعاع طاقة (Charged Energy Beam) عالي الجودة داخل Unreal Engine باستخدام أدوات Niagara VFX والخامات (Materials) وتقنيات المؤثرات البصرية الحديثة. يتعلم المشاركون كيفية تصميم تأثيرات الشحن، والانبعاث، والجسيمات، والإضاءة الديناميكية، وتحسين الأداء … Read more

The Gnomon Workshop – Creating Realistic Cliff Materials Using Substance Designer

The Gnomon Workshop – Creating Realistic Cliff Materials using Substance Designer نبذة قصيرة: هي دورة احترافية تشرح كيفية إنشاء خامات صخور ومنحدرات واقعية باستخدام Adobe Substance 3D Designer بالاعتماد على تقنيات التصميم الإجرائي (Procedural Workflow). يتعلم المشاركون كيفية بناء خامات الصخور من الصفر، وإنشاء تفاصيل دقيقة مثل الشقوق، والتعرجات، والتآكل، والطبقات الصخرية، مع إنتاج خرائط … Read more

The Gnomon Workshop – Snow Simulation Workflows In Houdini

The Gnomon Workshop – Snow Simulation Workflows in Houdini Learn how to use Vellum in Houdini to simulate professional-quality snow interactions. This 6-hour workshop is created for intermediate-level artists looking to expand their FX skills. Diego de Mendizabal, a Lead/Senior FX TD at Sony Pictures Imageworks, demonstrates how to use Vellum to simulate snow and shares … Read more

The Gnomon Workshop – Creating A Large-Scale Aerial Shot

The Gnomon Workshop – Creating a Large-Scale Aerial Shot Discover how to create a 3D environment in Houdini using OpenStreetMap data to generate a procedural city surrounded by a meadow environment. The environment will then be used by Environment Artist Frederick Vallee to demonstrate how to create a birds-eye view and how to take it to an artistic level … Read more

The Gnomon Workshop – Creating A Real-Time Horse Groom For Games

The Gnomon Workshop – Creating a Real-Time Horse Groom for Games In this 2.5-hour workshop, Guillermo Cortés, Groom and CFX Supervisor, demonstrates the complete process for creating a realistic, optimized horse groom for real-time environments. The complete workflow utilizes Maya, Marmoset Toolbag, Substance 3D Painter, ZBrush, Unreal Engine, plus FiberShop and GS CurveTools. This intermediate- to … Read more

Double Jump Academy – The Definitive Character Workshop For Movies And Games

Double Jump Academy – The Definitive Character Workshop for Movies and Games Learn AAA studio workflows and techniques to create characters and creatures that belong in Hollywood films and high-end games.Take your creature concept/production skills to the new heights with this intermediate level workshop by veteran character artist, Christopher Herrick. Christopher will guide you through … Read more