The Gnomon Workshop – Real-Time Character & Environment Lighting is a professional training workshop focused on cinematic lighting for games and real-time productions using Unreal Engine 5. The workshop is presented by Eric Roin and is designed primarily for intermediate to advanced artists who want to strengthen their character, environment, and cinematic lighting skills.
The training explores practical lighting techniques that can be applied to game development, cinematics, environment design, and other real-time workflows. Rather than focusing only on technical settings, the workshop also demonstrates how lighting can guide attention, establish mood, enhance storytelling, and improve the visual quality of a scene.
What You’ll Learn
Throughout the workshop, Eric Roin demonstrates a structured lighting workflow, beginning with reference gathering and fundamental character lighting before moving into complete environment lighting setups.
Key topics include:
- Character lighting for cinematic scenes
- 3-point lighting fundamentals
- Lighting environments in Unreal Engine 5
- Interior and exterior lighting
- Daytime and nighttime lighting
- Lighting for different atmospheric conditions
- Environment storytelling through lighting
- Color theory for environment design
- Color correction and post-processing
- Professional lighting workflows for games and cinematics
Unreal Engine 5 Lighting Techniques
The workshop is taught entirely in Unreal Engine 5, making it particularly useful for artists working with real-time rendering and game-engine production. The lessons explain important Unreal lighting settings and demonstrate how lighting decisions can be adapted to different cinematic situations.
The training also introduces the use of Unreal Engine’s real-time Lumen lighting system as part of the character-lighting workflow, providing a practical foundation for creating visually convincing scenes in a real-time environment.
Character Lighting
The workshop begins with the principles behind effective character lighting. The Foundations of 3-Point Lighting lesson introduces a structured approach to illuminating characters while explaining why lighting setups should remain flexible and adapted to the needs of each individual scene.
This approach helps artists understand how lighting can improve character readability, depth, mood, and visual focus.
Environment Lighting
After establishing the character-lighting foundations, the workshop moves into environment lighting and shot development.
Eric breaks down three different scenes, each presenting its own lighting challenges:
Daytime Shot
The daytime section explores how to create an effective lighting setup for a scene during daylight while maintaining visual balance and a convincing atmosphere.
Interior Shot
The interior lighting lesson demonstrates how lighting decisions change when working inside an enclosed environment, with attention to the relationship between light sources, composition, and atmosphere.
Nighttime Shot
The nighttime section focuses on building a darker cinematic environment while maintaining readability, mood, and visual interest. It also demonstrates how color and lighting can work together in a night scene.
Lighting and Environment Storytelling
One of the workshop’s notable areas is environment storytelling through lighting. Lighting can be used not only to illuminate a level but also to direct the viewer’s attention and contribute to the narrative and atmosphere of a scene.
The workshop explains how strategic lighting choices can help improve game environments and cinematic sequences while supporting the visual story of the scene.
Color Theory and Post-Processing
Color plays an important role in environment design and cinematic presentation. The workshop discusses the color theory behind Eric Roin’s lighting decisions and demonstrates how to use Unreal Engine’s post-processing tools for color correction.
Understanding the relationship between lighting and color can help artists create more coherent environments and achieve a stronger cinematic look.
Workshop Lessons
The workshop contains 6 lessons with a total listed duration of approximately 1 hour and 45 minutes on the current Gnomon Workshop listing.
- Gathering References
- Foundations of 3-Point Lighting
- Daytime Shot
- Interior Shot
- Nighttime Shot
- In Summary
The individual lessons cover reference gathering, foundational lighting concepts, and complete lighting setups for different environments and times of day.
Who Is This Workshop For?
Real-Time Character & Environment Lighting is aimed at intermediate to advanced lighting artists, environment designers, and technical artists working in games and cinematic production. It can also benefit artists transitioning to Unreal Engine 5, indie developers, and students preparing for careers in game development.
The workshop is especially relevant to artists interested in:
- Game lighting
- Cinematic lighting
- Unreal Engine 5
- Character lighting
- Environment lighting
- Real-time rendering
- Environment storytelling
- Lighting and rendering
Software Used
The primary software used throughout the workshop is:
Unreal Engine 5
The software and additional materials are not supplied with the workshop according to the official listing.
Final Thoughts
The Gnomon Workshop – Real-Time Character & Environment Lighting provides a focused introduction to professional lighting workflows for real-time games and cinematics. With practical examples covering character lighting, 3-point lighting, daytime, interior, and nighttime scenes, the workshop offers artists a structured way to understand how lighting, color, and environment design work together in Unreal Engine 5.
The Gnomon Workshop – Real-Time Character & Environment Lighting
Real-Time Character & Environment Lighting
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