The Gnomon Workshop – Creating A Real-Time Horse Groom For Games
The Gnomon Workshop – Creating a Real-Time Horse Groom for Games In this 2.5-hour workshop, Guillermo Cortés, Groom and CFX Supervisor, demonstrates the complete process for creating a realistic, optimized horse groom for real-time environments. The complete workflow utilizes Maya, Marmoset Toolbag, Substance 3D Painter, ZBrush, Unreal Engine, plus FiberShop and GS CurveTools. This intermediate- to … اقرأ المزيد