FXPHD – MAR202 – Hard Surface And Creature Texturing

FXPHD – MAR202 – Hard Surface and Creature Texturing Inside the courseThe course features 10 in-depth classes and is packed with production-relevant techniques: Mari project setup using node-based workflows Creating and managing utility maps (AO, curvature, masks, cavity) Texturing skin, metal, and organic materials SSS, bump, and normal mapping for creatures Breaking the “CGI” look … اقرأ المزيد

FXPHD – MYA233 – Bipedal Modeling For Production

FXPHD - MYA233 - Bipedal Modeling For Production

FXPHD – MYA233 – Bipedal Modeling for Production FXPHD – MYA233 – Bipedal Modeling for Production Class Listing Class 1: Reference Gathering and SetupOrganize production reference in PureRef, including anatomy, approved concept art, materials, poses, and surface details. By the end of this class the project will be fully prepared for modelling. Class 2: Body … اقرأ المزيد

FXPHD – MAR203 – Bipedal Creature Texturing

FXPHD - MAR203 - Bipedal Creature Texturing

FXPHD – MAR203 – Bipedal Creature Texturing FXPHD – MAR203 – Bipedal Creature Texturing Class Listing Class 1: References and Utility MapsWe’re gonna talk about the importance of references in the texturing process. We’ll thoroughly analyse the concept and model, and think ahead about everything we need to start on the right foot. We’re going … اقرأ المزيد

FXPHD – HOU234 – Crowds In Houdini

FXPHD - HOU234 - Crowds In Houdini

FXPHD – HOU234 – Crowds in Houdini Software used: Houdini This course, taught by VFX supervisor Charles Chorein, provides a comprehensive guide to creating and animating a crowd scene using motion capture data and various assets from our VFX308 course. Starting with the acquisition of models and motion capture from the Mixamo database, you will … اقرأ المزيد

FXPHD – VFX308 – Battle For Bazoches VFX Project

FXPHD - VFX308 - Battle For Bazoches VFX Project

FXPHD – VFX308 – Battle for Bazoches VFX Project FXPHD – VFX308 – Battle for Bazoches VFX Project by Charles Chorein Link to site: https://www.fxphd.com/details/652/ Software used: 3DEqualizer Maya Nuke DaVinci Resolve Blender (Concept Art) PTGui (HDRI creation) Our latest project-based course will work through a scene over time from concept to completion, supplemented with discussion in our … اقرأ المزيد