FXPHD – MAR202 – Hard Surface And Creature Texturing

FXPHD – MAR202 – Hard Surface And Creature Texturing

FXPHD – MAR202 – Hard Surface And Creature Texturing

FXPHD - MAR202 - Hard Surface and Creature TexturingFXPHD - MAR202 - Hard Surface and Creature Texturing

FXPHD – MAR202 – Hard Surface and Creature Texturing

Inside the course
The course features 10 in-depth classes and is packed with production-relevant techniques:

Mari project setup using node-based workflows

Creating and managing utility maps (AO, curvature, masks, cavity)

Texturing skin, metal, and organic materials

SSS, bump, and normal mapping for creatures

Breaking the “CGI” look with realism passes

Exporting maps cleanly for lookdev handoff

Basic Maya/Arnold render checks for final validation

Whether you’re already working as a texture artist, lookdev artist, or expanding your surfacing skill set, MAR202 is ideal for those aiming to produce film-quality assets with Mari at the core of their pipeline.


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