Coloso – Spine 2D – From Sketch to Living Characters

Coloso - Spine 2D - From Sketch to Living Characters

Coloso – Spine 2D – From Sketch to Living Characters Audio : English If you’ve ever dreamed of bringing your illustrations to life, this is the perfect course to make it happen. Skilled Spine 2D animator Vrihedd has designed this class to help you turn your 2D artwork into expressive, animated characters. You’ll learn everything … اقرأ المزيد

Curso – Tyflow for Archviz by Thi Lima

Curso - Tyflow for Archviz by Thi Lima

Curso – Tyflow for Archviz by Thi Lima What will you learn in this course? Animate with Timeline, Keyframes, Animation Curves in 3d Studio Max Tyflow from the basics of installation to advanced simulations like those in my short film Syntropy Tyflow simulations of: Sliding, Pop, Destruction, Reconstruction, Slow motion, Reverse, Skeleton, Vegetation. How to … اقرأ المزيد

Gumroad | VideoGame Character Creation – Katon Callaway

Gumroad | VideoGame Character Creation - Katon Callaway

Gumroad | VideoGame Character Creation – Katon Callaway يقدم موقع MonsterMentor.com إنشاء شخصيات ألعاب الفيديو باستخدام Katon. هذا هو الفصل الأكثر تعمقًا الذي أقدمه، وقد بيعت تذاكره لسنوات عندما قمت بتدريسه من قبل. سأأخذك من البداية إلى النهاية في عملية إنشاء الشخصية. أقدم مفهومًا يمكنك اتباعه إذا أردت، ويأخذك من إنشاء شبكة بولي منخفضة إلى … اقرأ المزيد

HS-116: Working with Scientific Datasets in Houdini

HS-116: Working with Scientific Datasets in Houdini

HS-116: Working with Scientific Datasets in Houdini This recorded class is a technical session on working with various different scientific data types in Houdini. Topics covered include data wrangling, Houdini-friendly formats like Geo/Bgeo and OpenVDB, Houdini-unfriendly but common scientific data representations like Adaptive Mesh Refinement, and spatial and temporal data interpolation. This will be an … اقرأ المزيد

Pikuma – Raycasting Engine Programming

Pikuma - Raycasting Engine Programming

Pikuma – Raycasting Engine Programming Learn the theory and the implementation of a raycasting engine similar to the one used by Wolfenstein 3D with JavaScript and C. Course description This course will teach you how to create a complete raycasting engine from scratch. We’ll use an algorithm similar to the one used in Wolfenstein 3D. … اقرأ المزيد

Pikuma – 2D Game Physics Programming

Pikuma - 2D Game Physics Programming

Pikuma – 2D Game Physics Programming Learn all the theory and the math behind 2D game physics and create a simple rigid-body physics engine from scratch with C++. Creating a Game Physics Engine with C++ 12–15 minutes Course description This course is a gentle introduction into the world of 2D game physics! We’ll review all … اقرأ المزيد

Pikuma – 3D Computer Graphics Programming

Pikuma - 3D Computer Graphics Programming

Pikuma – 3D Computer Graphics Programming تعلم كل النظرية والرياضيات الكامنة وراء الرسومات ثلاثية الأبعاد أثناء إنشاء عارض برامج من البداية باستخدام لغة البرمجة C Learn all the theory and the math behind 3D graphics while creating a software renderer from scratch using the C programming language We’ll review all the beautiful math that makes … اقرأ المزيد