Pikuma – Raycasting Engine Programming

Pikuma - Raycasting Engine Programming

Pikuma – Raycasting Engine Programming

Learn the theory and the implementation of a raycasting engine similar to the one used by Wolfenstein 3D with JavaScript and C.

Course description

This course will teach you how to create a complete raycasting engine from scratch. We’ll use an algorithm similar to the one used in Wolfenstein 3D. The final project will be coded using both JavaScript and C. It will implement player movement, 2D map view, 3D wall projection, textured walls, sprites, and other optimization techniques.

Course description

This course will teach you how to create a complete raycasting engine from scratch. We’ll use an algorithm similar to the one used in Wolfenstein 3D. The final project will be coded using both JavaScript and C. It will implement player movement, 2D map view, 3D wall projection, textured walls, sprites, and other optimization tech

This course will be divided in two important parts:
raycasting tutorial javascript

The first part of the course uses JavaScript to cover the theory and the math behind the raycasting algorithm. JavaScript is a simple high-level scripting language that helps us not get too distracted with implementation details.
raycasting tutorial cpp

The second part of the course uses the C programming language to implement a compiled version of our raycaster, including textured walls and sprites. We’ll also use C to discuss important optimization and performance aspects of our code.
The tools you’ll need

You’ll need a web browser that can run JavaScript and a small C compiler. All these tools are cross-platform, so you can follow along with either Windows, macOS, or Linux!
c++ game engine platform

The Wolfenstein 3D raycasting algorithm we’ll learn is heavily based on trigonometry, so make sure you have pen and paper ready for the lectures. I will make sure we review and understand every formula we find along the way!


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Pikuma – Raycasting Engine Programming