Pikuma – Raycasting Engine Programming

Pikuma - Raycasting Engine Programming

Pikuma – Raycasting Engine Programming This course will teach you how to create a complete raycasting engine from scratch. We’ll use an algorithm similar to the one used in Wolfenstein 3D. The final project will be coded using both JavaScript and C. It will implement player movement, 2D map view, 3D wall projection, textured walls, … اقرأ المزيد