HS-116: Working with Scientific Datasets in Houdini

HS-116: Working with Scientific Datasets in Houdini

HS-116: Working with Scientific Datasets in Houdini This recorded class is a technical session on working with various different scientific data types in Houdini. Topics covered include data wrangling, Houdini-friendly formats like Geo/Bgeo and OpenVDB, Houdini-unfriendly but common scientific data representations like Adaptive Mesh Refinement, and spatial and temporal data interpolation. This will be an … اقرأ المزيد

Pikuma – 2D Game Physics Programming

Pikuma - 2D Game Physics Programming

Pikuma – 2D Game Physics Programming Learn all the theory and the math behind 2D game physics and create a simple rigid-body physics engine from scratch with C++. Creating a Game Physics Engine with C++ 12–15 minutes Course description This course is a gentle introduction into the world of 2D game physics! We’ll review all … اقرأ المزيد

Pikuma – 3D Computer Graphics Programming

Pikuma - 3D Computer Graphics Programming

Pikuma – 3D Computer Graphics Programming تعلم كل النظرية والرياضيات الكامنة وراء الرسومات ثلاثية الأبعاد أثناء إنشاء عارض برامج من البداية باستخدام لغة البرمجة C Learn all the theory and the math behind 3D graphics while creating a software renderer from scratch using the C programming language We’ll review all the beautiful math that makes … اقرأ المزيد