Pikuma – C++ Game Engine Programming
This course is a gentle and comprehensive introduction to the fundamentals of 2D game engine architecture. We’ll discuss several of the most popular programming patterns used in game development and try to put all the theory we learn into context by coding a small 2D game engine using modern C++, SDL, and Lua.
We will write, together, a small ECS framework from scratch to manage our entities, components, and systems. We will discuss how engine programmers design their code and how we should think of organizing game objects in memory with performance in mind.
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Pikuma – C++ Game Engine Programming
كلمـــــــــــــــة الســــــــــــر اضغــــــــــط هنـــــــــــــا
مرتبط
اكتشاف المزيد من سوق المصمم
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اكتشاف المزيد من GFXAR
اشترك للحصول على أحدث التدوينات المرسلة إلى بريدك الإلكتروني.


