Double Jump Academy - Master Rigging APEX In Houdini

Double Jump Academy – Master Rigging APEX In Houdini

Double Jump Academy – Master Rigging APEX In Houdini


Double Jump Academy - Master Rigging APEX in Houdini

Double Jump Academy – Master Rigging APEX in Houdini

Like transforming robots? Well, look no further!In this Intermediate / Advanced course on Rigging a Robot with Houdini’s APEX, you’ll have the opportunity to explore this efficient, procedural rigging framework. ILM artist Mizuki Yamada will take you through the entire process, from a quick overview of APEX with simple examples, to rigging a complex transforming robot asset and animating your creation all inside Houdini. As a bonus, Mizuki also shares his workflows for terrain creation, material design in Substance Painter (with provided textures), lighting/re8FC32E728Andering in Solaris and Karma, compositing in Nuke, and more tips and tricks along the way.

*Note: Maya is used briefly to create the initial locators for the rig. However, a Houdini workflow is also included.

While we do cover a basic APEX workflow in this workshop, the primary focus is on rigging robotic characters. As such, this is NOT an introductory course. Human characters and skin deformation are not covered. It is also advised that you have some prior knowledge of both VEX and VOPs in order to progress smoothly in this Intermediate / Advanced level course.


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